Posts Tagged ‘Storytelling’

Feature: Taking Apart Sandbox Storytelling

Feature: Taking Apart Sandbox Storytelling
In Gamasutra’s latest feature, Ernest Adams returns with a new Designer’s Notebook column in which he looks at techniques for storytelling in a sandbox design, and explains why Grand Theft Auto doesn’t truly tell a sandbox story. “The Grand Theft Auto games famously include sandbox play, but they don’t do sandbox [...]